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T3Beta > Furnaces

Pigback Kiln

Materials

60 firebricks, 40 leather, 24 copper wire, 40 slate, 100 small quartz, 4 copper straps

Operation

This holds the same amount as the smelting pot and smelting block, up to 1000 charcoal and 100 ore. It burns 10 charcoal on startup, and 120 charcoal a day, 5 charcoal an hour. With 100 ore to start with, it has been firing for 3 and a half hours and only 2 metal so far. 8 hours, furnace has made 3 metal.

7 metal for 100 charcoal 100 ore. 18 hour timer just finished. Leads me to believe this is for precious metal when used with a higher charcoal count and longer timer to get higher yields from lower ore amounts. - Delerium

Raw Data
100 ore 100 cc 18 h ?m ?sec 7 metal

Smelting Pot

Materials

1 crucibles, 50 firebricks

Operation

You may initially add up to 1000 charcoal and 100 ore to the smelting pot. When you start it firing, it immediately consumes 10 charcoal, and a further charcoal per 20 seconds. The menu shows how long it has been firing, how much fuel has been consumed, how long it will take for the current fuel to run out, and how much metal is in the chamber.

While firing, you have the option of adding charcoal, or opening the reaction chamber to stop the process and take out any metal and/or leftover charcoal. Ore cannot be recovered once firing begins. It is possible to add charcoal some time after the previous charcoal supply has run out. It is not yet known whether this is useful.

With 100 ore, smelting pots produce metal according to (seconds*8/300), rounded to the nearest integer. At 5 minutes (300 seconds) the quantity of metal drops back to 6 and subsequently does not change.

A quick recipe that works: 23 charcoal + 93 ore produces 7 metal after 4 minutes 20 seconds.

Karnak recipe : 100 ore, 25 cc , open the pot between 4:42 and 4:59 to get 8 smelted ore out, you also get 1 cc back -OnlyAloha

This also works with 94 ore and 25 charcoal to make 8 metal if you stop shortly after 4 minutes 42 seconds.

Fire and forget recipe: 94 ore and 24 cc runs for 4 mins 40 secs and gives 7 iron --Hasani

I put 100 ore and 30 charcoal in, and around 4 mins, 30 seconds, it spiked at 8 copper in the pot, then around 5 mins it dropped to 6 metal, so it appears you can burn off metal. Didn't get the exact time, since I wasn't expecting that behavior, and didn't have enough ore to test again. Further confirmation of this behavior would be great. -bort

Currently I think that metal can only be produced during discrete time increments which are 37.5 seconds apart rounded down. ie. 37, 38, 37, 38, etc. The first in the sequence is 37 (I think) and started before the counter such that when the counter hits 19 we've actually smelted 37 seconds worth. For every ore in the pot 1 unit (or whatever) of potential metal is produced per second. (Starting at T=-18 as mentioned above.) When we hit 1850 (or so need more data/time to calculate) we get 1 metal produced in the pot. So the only time you can get metal produced is 0:19, 0:57, 1:34, 2:12, 2:49, 3:27, 4:04 and 4:42. (Not sure what happens at 5 minutes yet but it seems to happen consistently.) -CrimsonShadow

It would seem that at 5 minutes (300 seconds), you lose 1 quarter of your yield. This would match observations of 8 becoming 6, and 4 (i.e. 50 ore) dropping to 3. - Prel

I've done a few more tests, I can confirm the timing that CS has proposed up above, regardless of how much ore is put into the furnace, metal is only 'created' on the time codes that are specified above. That said, I'm not sure about the 1850 proposal, as I've got some data that doesn't quite fit it. I'll continue testing, and add my data here for verification. - Prel

Actually I think that 1850 thing only seems to work for the first metal... not sure if it doubles for the rest of the 'chances' or if there's some more complicated formula at work. Also as another data point I ran 100 ore for 10 minutes. The pattern up to 5 minutes was the same and then the ore stayed at 6 minutes for the rest of the 10 minutes. (Checking every second.) It just seems weak that the best formula would be 94 ore for 4:42 and that it was easily found... The only theory I have left that might actually allow better production would be if somehow there was a 'heat' associated with the smelting pot that we can't see and metal is only produced in the lower end of the heat range and consumed higher up. So then we'd have to somehow let the temp get to a certain height then wait a bit then add more fuel, etc. This doesn't look promising though because when you stop adding fuel the timer stops and if you add later it jumps to match either the current time or the highest you could get with the CC you put in. (whichever is lowest.) -CrimsonShadow

Raw data to back that up...
7 Ore produces the first metal at 4:42 (282 seconds + 18 => 300 * 7 ore = 2100.) Previous 'chance' at 4:04 would have been only 1834
8 Ore produces the first metal at 4:04 (244 seconds + 18 => 262 * 8 ore = 2096.) Previous 'chance' at 3:27 would have been only 1800
9 Ore produces the first metal at 3:27 (207 seconds + 18 => 225 * 9 ore = 2025.) Previous 'chance' at 2:49 would have been only 1683
10-12 Ore produces the first metal at 2:49 (169 seconds + 18 => 187 * 10 ore = 1870.) Previous 'chance' at 2:12 would have been only 1500
13 Ore produces the first metal at 2:12 (132 seconds + 18 => 150 * 13 ore = 1950.) Previous 'chance' at 1:34 would have been only 1456
15 Ore produces the first metal at 2:12 (132 seconds + 18 => 150 * 15 ore = 2250.) Previous 'chance' at 1:34 would have been only 1680
18 Ore produces the first metal at 1:34 ( 94 seconds + 18 => 112 * 18 ore = 2016.) Previous 'chance' at 0:57 would have been only 1350
24 Ore produces the first metal at 1:34 ( 94 seconds + 18 => 112 * 24 ore = 2688.) Previous 'chance' at 0:57 would have been only 1800
25 Ore produces the first metal at 0:57 ( 57 seconds + 18 => 75 * 25 ore = 1875.) Previous 'chance' at 0:19 would have been only 925
50 Ore produces the first metal at 0:19 ( 19 seconds + 18 => 75 * 50 ore = 1850.) No previous 'chance'.
94 Ore produces the first metal at 0:19 ( 19 seconds + 18 => 37 * 94 ore = 3478.) No previous 'chance'.

I'll try to do more testing tomorrow around 50 ore to see if this holds true, etc. If anyone has contrary evidence that's reproducable (ie. an experiment I can run myself) I'd like to know. Please /chat me. Still have no idea how adding CC after starting helps/hurts/etc. and I have no idea why you loose some metal at 5 minutes. (I've seen it go from 8->6 like everyone else but also things like 4->3, 2->1, etc.) -CrimsonShadow

Prel's Raw Data

Time (m/s) Ore Used
100 95 90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10 5
0 : 19 1 1 1 1 1 1 1 1 1 1 0
0 : 57 2 2 2 2 2 2 1 1 1 1 1
1 : 34 3 3 3 3 2 2 2 2 2 2 1
2 : 12 4 4 4 3 3 3 3 3 2 2 2
2 : 49 5 5 5 4 4 4 4 3 3 3 2
3 : 27 6 6 5 5 5 5 4 4 4 3 3
4 : 04 7 7 6 6 6 5 5 5 4 4 3
4 : 42 8 8 7 7 6 6 6 5 5 4 4
5 : 00 6

Smelting Block

Materials

2 crucibles, 150 firebricks, 125 limestone, 30 flint

Operation

Like the smelting pot, it can be started with up to 1000 charcoal and 100 of any single ore. Upon firing, 10 charcoal is consumed immediately and 1 per minute thereafter, starting at 30 seconds. With 100 ore, the following amounts of metal are produced:

Time Metal
28s (27s) 1
1m26s 2
2m38s 3
4m8s 4
6m 5
8m28s 6
11m52s (11m50s) 7
16m40s 8
24m18s 9
38m1s 10
1hr 10
Test stopped at 1hr

I kept the test going a bit more (TheMazeEcho):
1h10m30s 11
I burned a lot of cc for this. -- OldJoe
3h19m 11
After 4 hours and a bit (dont know the exact time)
4h45m 12
and after
16h40m 12
(tested with Iron - if that helps maybe) - greets, Shajen

Is anyone willing to burn 1000 cc on smelting 100 ore into 12 or 13 metal?
there you go :) - Shajen

Oscillation Kiln

Materials

20 cut stone, 6 crucibles, 24 leather, 4 copper sheeting, 2 iron bars, 2 sheet glass, 300 firebricks

This holds the same amount as the smelting pot and smelting block, up to 1000 charcoal and 100 ore. It burns 10 charcoal on startup, and 140 charcoal a teppy day.

Raw Data
94 ore 60 cc 8h 34m 17sec 4 metal


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Last edited May 24, 2006 5:22 am by Neouni (diff)
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