7 metal for 100 charcoal 100 ore. 18 hour timer just finished. Leads me to believe this is for precious metal when used with a higher charcoal count and longer timer to get higher yields from lower ore amounts. - Delerium
Raw Data
| 100 ore | 100 cc | 18 h ?m ?sec | 7 metal |
While firing, you have the option of adding charcoal, or opening the reaction chamber to stop the process and take out any metal and/or leftover charcoal. Ore cannot be recovered once firing begins. It is possible to add charcoal some time after the previous charcoal supply has run out. It is not yet known whether this is useful.
With 100 ore, smelting pots produce metal according to (seconds*8/300), rounded to the nearest integer. At 5 minutes (300 seconds) the quantity of metal drops back to 6 and subsequently does not change.
A quick recipe that works: 23 charcoal + 93 ore produces 7 metal after 4 minutes 20 seconds.
Karnak recipe : 100 ore, 25 cc , open the pot between 4:42 and 4:59 to get 8 smelted ore out, you also get 1 cc back -OnlyAloha
This also works with 94 ore and 25 charcoal to make 8 metal if you stop shortly after 4 minutes 42 seconds.
Fire and forget recipe: 94 ore and 24 cc runs for 4 mins 40 secs and gives 7 iron --Hasani
I put 100 ore and 30 charcoal in, and around 4 mins, 30 seconds, it spiked at 8 copper in the pot, then around 5 mins it dropped to 6 metal, so it appears you can burn off metal. Didn't get the exact time, since I wasn't expecting that behavior, and didn't have enough ore to test again. Further confirmation of this behavior would be great. -bort
Currently I think that metal can only be produced during discrete time increments which are 37.5 seconds apart rounded down. ie. 37, 38, 37, 38, etc. The first in the sequence is 37 (I think) and started before the counter such that when the counter hits 19 we've actually smelted 37 seconds worth. For every ore in the pot 1 unit (or whatever) of potential metal is produced per second. (Starting at T=-18 as mentioned above.) When we hit 1850 (or so need more data/time to calculate) we get 1 metal produced in the pot. So the only time you can get metal produced is 0:19, 0:57, 1:34, 2:12, 2:49, 3:27, 4:04 and 4:42. (Not sure what happens at 5 minutes yet but it seems to happen consistently.) -CrimsonShadow
It would seem that at 5 minutes (300 seconds), you lose 1 quarter of your yield. This would match observations of 8 becoming 6, and 4 (i.e. 50 ore) dropping to 3. - Prel
I've done a few more tests, I can confirm the timing that CS has proposed up above, regardless of how much ore is put into the furnace, metal is only 'created' on the time codes that are specified above. That said, I'm not sure about the 1850 proposal, as I've got some data that doesn't quite fit it. I'll continue testing, and add my data here for verification. - Prel
Actually I think that 1850 thing only seems to work for the first metal... not sure if it doubles for the rest of the 'chances' or if there's some more complicated formula at work. Also as another data point I ran 100 ore for 10 minutes. The pattern up to 5 minutes was the same and then the ore stayed at 6 minutes for the rest of the 10 minutes. (Checking every second.) It just seems weak that the best formula would be 94 ore for 4:42 and that it was easily found... The only theory I have left that might actually allow better production would be if somehow there was a 'heat' associated with the smelting pot that we can't see and metal is only produced in the lower end of the heat range and consumed higher up. So then we'd have to somehow let the temp get to a certain height then wait a bit then add more fuel, etc. This doesn't look promising though because when you stop adding fuel the timer stops and if you add later it jumps to match either the current time or the highest you could get with the CC you put in. (whichever is lowest.) -CrimsonShadow
Raw data to back that up...
| 7 Ore produces the first metal at 4:42 (282 seconds + 18 => 300 * 7 ore = 2100.) Previous 'chance' at 4:04 would have been only 1834 |
| 8 Ore produces the first metal at 4:04 (244 seconds + 18 => 262 * 8 ore = 2096.) Previous 'chance' at 3:27 would have been only 1800 |
| 9 Ore produces the first metal at 3:27 (207 seconds + 18 => 225 * 9 ore = 2025.) Previous 'chance' at 2:49 would have been only 1683 |
| 10-12 Ore produces the first metal at 2:49 (169 seconds + 18 => 187 * 10 ore = 1870.) Previous 'chance' at 2:12 would have been only 1500 |
| 13 Ore produces the first metal at 2:12 (132 seconds + 18 => 150 * 13 ore = 1950.) Previous 'chance' at 1:34 would have been only 1456 |
| 15 Ore produces the first metal at 2:12 (132 seconds + 18 => 150 * 15 ore = 2250.) Previous 'chance' at 1:34 would have been only 1680 |
| 18 Ore produces the first metal at 1:34 ( 94 seconds + 18 => 112 * 18 ore = 2016.) Previous 'chance' at 0:57 would have been only 1350 |
| 24 Ore produces the first metal at 1:34 ( 94 seconds + 18 => 112 * 24 ore = 2688.) Previous 'chance' at 0:57 would have been only 1800 |
| 25 Ore produces the first metal at 0:57 ( 57 seconds + 18 => 75 * 25 ore = 1875.) Previous 'chance' at 0:19 would have been only 925 |
| 50 Ore produces the first metal at 0:19 ( 19 seconds + 18 => 75 * 50 ore = 1850.) No previous 'chance'. |
| 94 Ore produces the first metal at 0:19 ( 19 seconds + 18 => 37 * 94 ore = 3478.) No previous 'chance'. |
I'll try to do more testing tomorrow around 50 ore to see if this holds true, etc. If anyone has contrary evidence that's reproducable (ie. an experiment I can run myself) I'd like to know. Please /chat me. Still have no idea how adding CC after starting helps/hurts/etc. and I have no idea why you loose some metal at 5 minutes. (I've seen it go from 8->6 like everyone else but also things like 4->3, 2->1, etc.) -CrimsonShadow
Prel's Raw Data
| Time (m/s) | Ore Used | |||||||||||||||||||
| 100 | 95 | 90 | 85 | 80 | 75 | 70 | 65 | 60 | 55 | 50 | 45 | 40 | 35 | 30 | 25 | 20 | 15 | 10 | 5 | |
| 0 : 19 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |||||||||
| 0 : 57 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | |||||||||
| 1 : 34 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | |||||||||
| 2 : 12 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | |||||||||
| 2 : 49 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | |||||||||
| 3 : 27 | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | |||||||||
| 4 : 04 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | |||||||||
| 4 : 42 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | |||||||||
| 5 : 00 | 6 |
Like the smelting pot, it can be started with up to 1000 charcoal and 100 of any single ore. Upon firing, 10 charcoal is consumed immediately and 1 per minute thereafter, starting at 30 seconds. With 100 ore, the following amounts of metal are produced:
| Time | Metal |
| 28s (27s) | 1 |
| 1m26s | 2 |
| 2m38s | 3 |
| 4m8s | 4 |
| 6m | 5 |
| 8m28s | 6 |
| 11m52s (11m50s) | 7 |
| 16m40s | 8 |
| 24m18s | 9 |
| 38m1s | 10 |
| 1hr | 10 |
I kept the test going a bit more (TheMazeEcho):
| 1h10m30s | 11 |
| 3h19m | 11 |
| 4h45m | 12 |
| 16h40m | 12 |
Is anyone willing to burn 1000 cc on smelting 100 ore into 12 or 13 metal?
there you go :) - Shajen
This holds the same amount as the smelting pot and smelting block, up to 1000 charcoal and 100 ore. It burns 10 charcoal on startup, and 140 charcoal a teppy day.
Raw Data
| 94 ore | 60 cc | 8h 34m 17sec | 4 metal |