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T3Beta > Skills > Firebuilding

Firebuilding

In order to build a firepit you must learn the controlled burn tech at the University of Body. In order to start a fire you must learn the Firebuilding skill from the School of Leadership at a cost of four tinder. This skill can be increased by lighting fires.

Does anyone know how high you can get firebuilding skill and what it afects?
Firebuilding level 5 now, maybe 7 ? - Neouni
Firebuilding skill seems to lower ignite fail rate - Neouni

Things which can be added

Input Output Ratio (in:out) Comments
Wood 200:0 start up cost
Tinder 1:0 start up cost
nothing Charcoal Variable see note (1)
Catfish Grilled Fish 1:1 +2 end
Cabbage Grilled Cabbage 1:1 +2 spe
Carrots Grilled Carrots 1:1 +2 per
Eggplant Grilled Eggplant 1:1 +2 dex
Onions Grilled Onions 1:1 +2 end
Garlic Grilled Garlic 1:1 +2 foc
Peppers Grilled Peppers 1:1 +1 str, +1dex
Leeks Ash Variable
Dried Papyrus Ash 80:20 got only 13 ash from 100 dried papyrus
Limestone Lime Variable see note (2)
Dried flax Ash 100:11 20

Combining serveral things like vegetables and ash producing things seems to lower ash production - Neouni

1) With no stoking this will produce 24-25 charcoal (confirm?). If you kill the fire by stoking too early you will produce 13-18 charcoal (probably dependent on how long the fire runs before you kill it). By keeping the fire running for a long time I have produced as much as 38 charcoal. Most likely there is some mechanism (possibly temperature) which once found will allow us to do much better than this.

2) With no stoking this will produce 1 lime for every 20 limestone, if you stoke the fire and keep it going for a long time it will produce 1 lime for every 10 limestone.

Starting a fire

Keeping it "merrily burning"

Fires have two phases, an orange phase and a yellow phase. The first phase (orange) takes up the majority of the time, and does not change the fire's size. The yellow phase takes less time and during it the fire significantly fluctuates in size. Bellow is a graph of fire size during the yellow phase. Point a is the most easily recognized point in a fire, there is a dramatic drop in fire size and the fire changes color. In order to keep a fire going you must stoke the fire between point c and d. It is sometimes difficult to see point c but if you miss it your fire will start smouldering and go out.


Effect of Stoking at different points

After Before Effect
y d The fire does not start smouldering. If you reach d without stoking the fire will go out. You cannot stoke more than once here. (note 1)
d e Fire goes out prematurely
f g Unknown, you can stoke multiple times here
x y no effect?

1) I made a mistake here and thought that there was a period in there which stoking would kill the fire. That's not the case, this makes keeping fires going much easier.

Additionally stoking near the beginning of the orange phase puts the fire out due to premature stoking. Stoking in the middle of the orange phase appears to have no effect and can be done repeatedly. Stoking near the end of the orange phase has the same effect as stoking between c and d including you won't be able to stoke again until after d. Unfortunately I have not been able to find any visual/audio clues during the orange phase as to when it is safe to stoke, nor do I know what the effect of stoking at during the orange phase is.

Without stoking it at all, the fire seems to go from "merrily burning" to "smoldering out" in about three in-game minutes (or about 1 teppyminute). I've been fooling around with different stoking patterns, and I think right now the intent is to be stoking it every 40 teppyseconds or so. I still got work to do to see how that turns out, though. --Orashin

I added the 200 wood, one tinder, and 80 dried pappy, 20 dried flax, 15 limstone 20 carp, 7 onions, 11 cabbage, 5 garlic. I stoked right after it fired up. Confirmed only one stoke per firing. I got 25cc, 20 ash, 20 grilled fish, & each gilled of the veggies. Im assuming 20 is the magic number for limestone, but given 30secs, per "unit of limestone" this will a very expensive (time wise) resource. --Akela

"Confirmed only one stoke per firing" this is wrong you can definitely stoke multiple times per firing. There are certain points during a fire when you can't stoke it. Once it's smoldering, and also after stoking it once while it's yellow and near it's full size until it starts shrinking again. --Eldrad

You have no option to add anything AFTER the fire is started. Once its burning, thats it, --Akela

I believe you the amount of lime, ash and cc you get out of a fire is based on how you stoke it as well as how many of the required ingredients you put in. Grilled ingredients appear to cook in full no matter what you do. --Eldrad

If you stoke at the beginning of the yellow phase, you lose the option to stoke for severals seconds. --Kanvil

Here are a couple images that might make it easier to understand when to stoke. The main difference is the orange around the edges of the flame in the first picture. After the fire gets going it will look something like the first pic. Stoke it once immediately after it turns into the second pic and then wait for the cycle to repeat. --Nemoder


Stuff that you can't add to a fire

(I suspect that it isn't just you, Akela, that can't add those things.)

Raw Data

Input Number of Cycles Time Description of Stokes per cycle Clean or premature ending Result
10 limestone 2 1 stoke each cycle after the first peak of the yellow phase clean ending 27 cc
100 limestone 0 don't stoke at all clean ending 13 lime, 24-25 cc
10 limestone 20 1 stoke each cycle after the first peak of the yellow phase clean ending 37 cc

100 limestone -- stoke for 25 minutes clean ending 23 lime, 43 cc
100 limestone 45+ 44 teppy min 1 stoke between c and d clean ending 27 lime, 50cc
100 limestone 56+ stoke for 1 hour, burned for 59 teppy min 1 stoke each cycle after the first peek of the yellow phase clean ending 29 lime, 53cc
100 limestone 4 8 Teppy min 1 stoke between c and d clean ending 15 lime, 27 cc
100 limestone 4 8 Teppy min 1 stoke between c and d, and 2 stokes between f and g clean ending 15 lime, 28 cc
100 limestone 4 8 Teppy min 1 stoke at the end of the orange phase clean ending 15 lime, 28 cc
100 limestone 14 16 Teppy min 1 stoke between c and d clean ending 18 lime, ? cc
80 limestone 0 don't stoke at all clean ending 11 lime, 24 cc
49 limestone 7? 7 stokes when it turned yellow let it die after the 7th 8 lime, 30 cc

With this data, for cc at least, it seems faster to just gather 200 wood, burn multiple fires and never stoke it rather than stoking for an hour just to double cc output. Any clue if limestone is even efficient for stoking? - Delerium

It's definitely worth it to stoke for limestone. It takes nearly an hour to gather 100 limestone and you can nearly double the efficiency by stoking for half an hour. It's also fairly easy to run several fires at once, providing even greater levels of efficiency. - Kanvil

NameCreatorDateSizeDescription
fire_graph.jpgEldradUlthranMay 10, 2006 8:48 am30215Graph of fire size over time.
orangefire1.jpgRedOmenMay 10, 2006 9:31 pm49343Orange Flames
whitefire1.jpgRedOmenMay 10, 2006 9:31 pm49880Yellow-White Flames

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Last edited May 24, 2006 11:33 am by Neouni (diff)
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